Hunt and Snare – Patreon Build r5.24.1 [Rufflenecks]
Genre: Furry , Blowjob, Anal, Futa, 3d game, Male protagonist, Female protagonist, Character creation, Futatrans protagonist, RPG, Simulator, Lesbian, Slave
Version: Patreon Build r5.24.1
Size: 1.35 GB (Unpacked 4.69 GB)
You lost your duties as a butler due to the incident at The Dragon’s Castle, but now that you own a ship and can explore the Sky Realm unhinged, you have decided to become a hunter. You’ve heard that various islands of the Sky Realm have mysterious species that are highly priced as companions, professionals, and show pieces.”
Description one liner:A third person view game where you explore, sneak, hunt, and sexplore with your sky ship crew.
Rotate camera with by holding left mouse button
Scroll wheel to zoom in/out
F1-F4 changes quality levels (same as launcher quality settings)
ESC returns to main menu
1,2,0 keys switch between POVs and Default camera
You can customize colors by copy pasting HEX code to the #000000 slot below color buttons
WASD to move
Hold SHIFT to run
Press CTRL to toggle sneaking on/off
Hold E to interact with characters (follow/unfollow, capture) and locations
Press SPACE to “finish” animations
ESC returns to main menu
Hold M to display map
Press SPACE to climb ladders
In Act: hold RIGHT mouse button to rotate camera
In Act: Scroll wheel zooms in/out
Fixed dock and some other static meshes not being blend with the terrain.
Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly).
Fixed “hat” not being abandonable in some cases.
Fixed some new acts having characters in off positions.
Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first.
Fixed Showroom genitalia checker not checking genitalia properly.
Fixed characters getting assigned to wrong slots in some acts.
Fixed filtering in character picker.
Fixed “Tasting” not having animated doggy tongue.
Added missing sound surface information.
Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues.
Changed animation handling of Showroom to match Island’s animation handling (which also fixes tongues on Showroom).
Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring.
Changed act position indicators to have emissive material so that they’re easier to spot at night.
Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player.