Cloud Meadow [Hotfix: Alpha v2.03.1B] (Team Nimbus)
Updated Date: 06 Februaryr, 2018
Genre : Strategy, Animation, Sexy Girl, Big Tits, Team Nimbus,Adult Game,Porn Game,All sex, Blowjob, Anal, Sexual Training, Futunari, Fantasy
Censorship : None
Developer / Publisher: Team Nimbus
Version: Hotfix: Alpha v2.03.1B
Size: 112 MB (Unpacked – 4.33 GB)
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Hotfix: Alpha v2.03.1B
Saves are Compatible*
Added a highlight shader to highlight interactables(Not fully setup for all interactables yet)
Added a auto collider generator for barn monsters.
Change the Mr Bucket UI to use buttons rather than a slider(With the currently crops “Sorta Wet” is the option you want to use)
Fixed an error with the monster mixer.
Fixed a bug where some monsters would not be level 1 when they start.
Fixed a bug where the health items had their effect doubled.
Fixed a bug where generating the gender of an egg was based on the dungeon seed.
Fixed a bug where the loop part of the Female Wolf scenes was not looping
Fixed the Eve X Male Dragon climax being looped
Fixed the mado and plemon crop sprites being swapped.
Fixed the monster items not updating property if they have too many traits.
Fixed a bug where roman numerals were based on species rather than name
Fixed a bug where the music volume started at 0
Fixed a bug where the items in the party UIs would be not be native size.
Fixed a bug where monsters in combat were not linked correctly causing them to start knocked out.
Fixed a bug where the rip and tear ability had a 70% chance to run twice rather than a 30% chance as it should.
Fixed a bug where rip and tear would do it’s second attack out of position
Fixed Mr Bucket being sized incorrectly
Potentially fixed the movement spazzing out trying to get to a location.
Potentially fixed entering combat after a jump breaking the jump.